With 1.0.4 and PvP coming soon(hopefully) I’ve started thinking about possible builds for PvP. Immediately the stat spirit per second jumped to mind as a powerful stat to have, and where’s why.
Why is Spirit Per Second Useful in PvP?
The primary tactic that will be used in PvP in any Action RPG is movement and kiting. Monks will get kited against virtually all classes(except maybe Barbs) and we’ll want to kite ourselves in order to recharge cooldowns, etc.
Therefore without passive spirit regen we could very easily run into situations where we spend our initial spirit and then become essentially useless as we wait for spirit pools to recharge. What spirit per second allows us to do is not only use more spirit expending abilities, but also ensure that we can go into the fight with our maximum capabilities.
Since we don’t know exactly how they’ll rebalance stats/skills(Blizz has stated that they will balance the game differently for PvP and PvE) for PvP we can only speculate at this point, but here’s one variation of a build you could do in PvP. The key is to try to combine as many skills that let you close in with the enemy when they try to kite you and then skills that will either make you invulnerable to damage or interrupt enemies.
No matter how tired/unmotivated you feel, just get up and do SOMETHING active during the time that you’ve set aside for that. You will always feel better at the end. I promise.