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February 21, 2013 By Jack Jones Leave a Comment

Path of Exile Season One Race Events and Rewards

As if Path of Exile weren’t already addictive enough, Grinding Gear Games has just announced what is possibly the most brilliant idea in the history of all video games, ever! Hardcore race events!

What is a Race Event?

Despite the national-socialist esque title a race event actually has nothing to do with your ethnicity. It is a in-game event that runs for pre-determined periods of time scheduled in advance by GGG. These events feature their own special league- rather than creating a character in default or hardcore you will instead create your character in the special race league. In this league you will not have access to any of your loot from hardcore or default and thus everyone start on an equal footing when the race begins. Races can last from an hour to a week or more and players earn various rewards for accomplishments during these races. Link to the schedule for season one.

What Rewards will I get?

Rewards are varied and based upon your performance in the race. Let’s take the first race of the season, which is a one-hour solo race. This means that you will have one hour to progress as far as you can in the game with a single character and your rewards will be based upon how your performance stacks up against the rest of those competing during this race. Link that explains the first race event in detail.

Top Prizes: The overall top player by experience will receive 3 Reward Points. The top 20 players of each class by experience will receive:

  • #1 player of each class: Demigod’s Triumph (Unique Golden Wreath) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point

Prizes for reaching specific levels and staying alive:

  • Level 19: 7 Reward Points
  • Level 17-18: 6 Reward Points
  • Level 16: 5 Reward Points
  • Level 15: 4 Reward Points
  • Level 13-14: 3 Reward Points

Quest Prizes: The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points

Full-clear Prizes: The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points

What are Reward Points?

Reward points are cumulative points that add up as you complete race events during the season. You’ll notice from the calendar page that most events only last one to three hours so it can be quite easy to rack up reward points without having to pour your whole life into the game. This page displays the kinds of rewards you will get for reaching certain reward point thresholds. As you accumulate reward points you gain more loot.

Reward Points
With 15 reward points you get a sweet sword.

Different styles of Leagues

In addition to solo, party, and turbo leagues, Grinding Gear Games says they are planning to introduce leagues with “other interesting twists.” Like burning ground or blood magic leagues. I imagine they will also implement their cutthroat league from closed-beta, a league where every game was public and you could join any game you liked to slaughter the other players and take all of their loot. Yes, it’s totally natural to be erect right now.

What happens to my character if I die/when the league ends?

Your character will be moved to the appropriate “parent” league if you die. You will also be moved to the appropriate “parent” league once the race you’re participating in ends. So if you got a hardcore character up to level 15 in a one-hour race, he would be moved to the regular hardcore league after that race ended and you could continue to play him if you so desired.

Filed Under: Featured, Path of Exile

February 16, 2013 By Jack Jones Leave a Comment

Path of Exile Mechanics Guide – Combat, Damage Mitigation, and Elemental Damage

Combat

Dual wielding

Dual wielding(having a one-handed weapon in your primary and offhand) grants a +10% increased attack speed bonus and grants +15% increased chance to block. The attack speed bonus is applied manipulatively and not additive. Skills will alternate between using the primary and off-hand weapons to calculate their damage output- unless the skill specifically specifies that it attacks with both weapons at once(Cleave and Dual Strike).

How hit and damage are calculated

These are the steps that determine whether an attack is a hit or a miss and how much damage is dealt if that attack lands:

  • First the game calculates whether the enemy will avoid the hit. The enemy’s chance to evade comes into play and your own accuracy comes into play. 
  • Second the game checks to see whether the damage will be avoided by rolling to see whether the damage is blocked.
  • Third the game checks to see if the damage is mitigated by applying physical resistance and damage reduction(from armor).
  • After all three of those checks have been made the game then calculates how much damage you take. Non-chaos damage is removed from energy shield until the ES is empty and then removed from life. Chaos damage bypasses your energy shield and directly reduces your life.

Stuns

In Path of Exile ANY TIME a player or mob takes damage they have a chance to be stunned. Stun duration is also shorter than stuns in other games, the default stun lasts 350ms. A stun interrupts what a character is doing and plays a brief stun animation. Stun duration can be modified with stats such as increased block and stun recovery, increased stun duration, and similar modifiers.

The chance to stun and be stunned is determinant on the amount of damage dealt in relation to the max health of the target. So the more damage you can deal in relation to the max health of a mob the more likely they will be stunned. Similarly the more damage mobs deal to you in relation to your max health the more likely you will be stunned. There are also specific skills that cause the stun effect, like shield charge.

Accuracy

Accuracy is checked against the target’s evasion to determine whether an attack lands of misses. Chance to hit can not drop below 5% or increase beyond 95%(unless you take the keystone resolute technique)

Evasion

Evading an attack prevents all harmful damage and effects of that attack(such as freezing, burning, etc.). Only attack skills can be evaded. Spell skills cannot be evaded.

Evasion also is used to calculate whether or not you take a critical strike. If an incoming critical attack succeeds in bypassing your evasion to land, a second independent roll is then initiated to determine whether you can evade the critical portion of the attack. If that roll succeeds you will only take damage as if the critical attack were a normal attack. And again critical strikes from spell skills can’t be avoided via evasion.

Path of Exile’s evasion system is not fully random. Here’s an explanation from Mark of Grinding Gear Games:

Each entity in the world contains an ‘evasion entropy’ value, between 1 and 100. The higher this value is, the more likely they are to be hit by the next attack. The initial value is random.

Every time something attacks you, they calculate their chance to hit as a percentage. That value is added to your evasion entropy. If the result exceeds 100, you’re hit, and 100 is subtracted from the value. If the value hasn’t reached 100, you’re not hit.

Before anyone starts clamouring that they’re not getting their actual chance to hit/evade, let’s examine this mechanic in a bit more detail. Take the simple example of 100% chance to hit. Since you always add 100 to the entropy, it’ll always exceed 100, and thus always hit, which is correct. The case of 0% chance to hit can similarly be trivially shown to be correct.

So let’s look at 50% chance to hit. Since the initial value is random from 1-100, there’s a 50% chance that the initial entropy value is higher than 50%, in which case adding the 50 from chance to hit will exceed 100 and thus hit, and a 50% chance the value is 50% or less, in which case adding 50 will not exceed 100, and thus not hit. So the first hit has a 50% chance to hit, as it should.

The second hit also has a 50% chance to hit, but will never hit if the first one does – provided you’re only getting hit by things with 50% chance to hit you, you’ll evade every second attack, and be hit by the others.

Let’s say the initial entropy was 42. The first hit increases this to 92, and misses. The second raises it to 142, hitting, and then subtracts 100 from the value, leaving it back at 42.

I’ll leave other percentages as an exercise for the reader, but they all work out – if an attack has 25% chance to hit you, every fourth attack will hit, and so on.

The system is designed to reduce spike damage. So players relying on evasion for damage mitigation won’t see a string of 10 misses and then 5 hits that kill them instantly because that’s what the random number generator decided to do.

Blocking

A successful block prevents all damage and other harmful effects from the attack. Only attack skills can be blocked unless you take the passive skill points which allow for spell block. Chance to block is capped at 75%.

When attacks are blocked the game calculates whether the damage of the attack would have caused a stun. If it would have caused a stun then a brief blocking animation is played interrupting your other actions. If it wouldn’t have caused a stun you just don’t take the damage and no animation is played.

Armor and damage mitigation

Armor effects physical damage taken. Elemental damage and damage over time effects are not effected by your damage reduction value.

The amount of damage reduction is capped at 90%. The formula for reduction is: damage reduction = armor / (armor + 12 * damage)

So armor is more effective in its ability to reduce percent of damage taken for mobs which deal less damage per hit than for mobs who deal more damage per hit.

Energy Shield

As long as your energy shield is greater than zero then you have a natural 50% stun avoidance.

When you take damage the damage is subtracted from energy shield until it reaches zero before it effects your hit points. Chaos damage completely ignores energy shield and directly effects your hit points. Energy shield naturally recharges if you don’t take damage for six seconds. Increased energy shield cooldown recovery modifiers from passive skills reduce this recharge delay. A 100% increase in increased energy shield recovery would decrease the recharge time from six seconds to three seconds.

Critical Strikes

Critical strikes are determined on a per action basis. That means if you use a skill like cleave and hit five monsters at once, you will roll once for that attack. If it lands on a critical all five monsters you hit will receive a critical strike damage.

Characters start with a base modifier of 150% damage to their critical strikes. The multiplier can be increased via skills and items. Your critical strike chance cannot drop below 5% or exceed 95%.

Elemental Damage

Fire – Critical strikes landed by fire attacks cause the burning effect. Burning causes damage over time. Humanoids will flee when they are under the effect of burning. The amount of damage done by the burning is 1/3rd of the total fire damage dealt by the initial attack every second. Multiple stacks of burning can be active at the same time, however the damage from them does not stack, so only the highest-damage burning effect that is on the mob will deal damage.

Cold – Hitting mobs with cold attacks cause the effect of chilled. Chilled enemies move, attack, and cast 30% slower. Critical hits with cold damage cause the effect of Frozen. Frozen enemies cannot perform any action except to drink a flask.

Lightning – Critical strikes with lightning damage cause the enemy to become shocked. The shocked effect can stack up to three times. Under the effect of shock players and enemies take 40% additional damage for a maximum of 120% additional damage with three stacks of shock.

Chaos – Chaos damage ignores energy shield and reduces life directly. It is not considered elemental damage(but I threw it in this section anyway, deal with it!)

Burning, chilled, frozen, and shocked are known as status ailments. The duration of these status ailments scale with the amount of damage dealt:

Shocked: 276ms per 1% of max life dealt as lightning damage

Chilled: 138ms per 1% of max life dealt as cold damage

Frozen: 100ms per 1% of max life dealt as cold damage

If the duration of a status ailment is less than 300ms then it is ignored completely- the effect is not applied to the target.

Charges

Certain skills grant charges. These are the little red, green, and blue bubbles you see floating around players. Each charge lasts a short duration before its effect ends, and gaining more charges resets the duration for all of the charges effecting the player.

Endurance charges(red) grant +5% physical damage reduction and +5% elemental resistances per charge.

Frenzy charges(green) grant +5% attack speed and +5% cast speed per charge.

Power charges(blue) grant +50% critical strike chance per charge.

The maximum number of charges can be increased through the passive skill tree and certain skills, like flicker strike, consume a charge when cast.

Filed Under: Featured, Path of Exile Tagged With: combat, damage mitigation, elemental damage, path of exile mechanics guide

February 15, 2013 By Jack Jones Leave a Comment

Ninja Simulator 2013 – Path of Exile Farming Guide

Want to know the secrets to farming the best gear in Path of Exile? Then you need to watch this video!

Filed Under: Featured, Path of Exile

February 13, 2013 By Jack Jones 2 Comments

Win a Turtle Beach X12 Gaming Headset for your Path of Exile Build! Battle of the Builds

WIN ME!
WIN ME!

The contest is simple. Submit your Path of Exile build using the form below. I will feature a user-submitted build each week on my Youtube channel and those chosen to be featured on the channel will be entered to win these badass gaming headphones. I want to see your creative builds. Your chances of being featured are much higher if you can record a video of the build in action. Be creative and good luck!

Submit your Path of Exile builds and win a Turtle Beach X12 Gaming Headset

Just follow the instructions and fill out the forms. If your build is chosen for one of the builds of the week you will be entered to win the Turtle Beach X12. The drawing for the headset will happen soon!
  • If you can't come up with anything that's fine. Something that describes what the build does is perfect. Ex. lightning strike Templar.
  • What motivated you to create this build? What does the build excel at? Why is the build fun to play?
  • Just paste the link to your final build here. Please double check to make sure it's a working link.
  • Please write what skills the build needs to be effective and what support gems should be associated with the build.
  • What kind of equipment do you need to make this build successful? How heavily gear dependent is the build? Ex. weapons with high physical dmg, armor with high ES, rings with mana regen, etc.
  • Go nuts here, write as much or as little as you like!
  • What name would you like this build to be credited under? It can be your in game name, real name, youtube name, or any alias you choose.
  • Please enter a good e-mail so that I can get in contact with you if you win the X12 headset and also if I have questions about the build.

Filed Under: Featured, Path of Exile

February 12, 2013 By Jack Jones 20 Comments

The Transformation of a Nerdy Asian Gamer

2005, end of High School. I was awkward and skinny.
2005, end of High School. I was awkward and skinny.

Even now I can remember the feeling of despondency as I lay in bed. I just knew that I would never get a girlfriend. Therefore, life had no meaning, and I had no purpose.

If I was a melodramatic person I would say that I felt like a stranger in a strange land.

In reality I was just a typical teenage boy trying to find his place in the world. But one difference did separate me from my peers- I was Chinese and they were not.

I remember thinking about my day as I lay in bed. The first sixth grade dance was a week away and it fired my imagination. If only I could get a girl to go with me, then we would dance, and maybe touch, and if we touched, then maybe she would like me, and if she liked me, maybe she would go out with me, and if she went out with me then my life would be perfect and I would never have to worry about anything, ever again.

Solid sixth grader logic. But my plan had one fatal flaw. I was a skinny Asian kid in a predominantly white school in the mid-west. I wore massive Harry Potter-esque glasses and had the social skills of a rock. I arrived to school each morning looking like I’d survived an electrical accident; my hair stuck straight out- except for the side that I’d slept on. The hair on that side had the appearance of being glued to my head. In a word, I was unattractive.

As if my appearance wasn’t enough to tank my social status I also read gigantic fantasy novels. Robert Jordan and Terry Goodkind were my constant companions through school. When other students socialized I would be absorbed in a fantasy world of trollocs and myrddraal. Apparently teenage girls aren’t into that kind of stuff.

I still wonder how that timid little Asian boy could have ever grown into the man I am today.

My Inspiration

Arnold's movie posters were a constant inspiration.
Arnold’s movie posters were a constant inspiration.

At fourteen I saw Arnold Schwarzenegger’s movie True Lies in which he plays a super-spy living a double-life as a computer salesman. In his movies Arnold always got the girl, won the day, and earned everyone’s respect. I idealized the thought of being big like Arnold. I thought, “If I was muscular then I will get ALL the girls!”

But how would I get muscular? I didn’t own any weights and I knew nothing about bodybuilding.

I improvised.

Every night for the next month I practiced the only workout routine I knew. Bicep curls followed by more bicep curls finished up with an extra set of bicep curls. My spindly little Chinese arms pumped a water-filled one-gallon milk jug. I exercised with fervor as I visualized the amazing life that could be mine. At the end of that month I had the beginnings of a bicep and I was hooked.

From the milk-jug I progressed to old weights my mom owned. I’m almost certain she bought them in the 80’s because they were an ugly golden brown color, had hundreds of ridiculous sparkly pieces of something embedded in the plastic, and were filled with sand that would swish inside the plastic shell. This produced a maraca-like shake shake shake sound with every rep.

The weights weighed eight pounds and I could complete a set of twenty curls before fatigue set in. I was pretty strong.

After two months of my new weight-training regime I knew I was onto something special. Children on the bus would ask me to perform bicep flexes daily. Looking back now I don’t know whether they really wanted to see me flex or were just poking fun at my pathetic 10 inch arms. The truth didn’t matter. I had gotten a taste of the attention that muscles could bring and nothing was going to stop me.

Serious Muscle

Now we move ahead to my freshman year at Missouri State University. Like many first year students I didn’t care one bit about how I did in class. Unlike many first year students I also didn’t care about partying or socializing. I had one goal. I was going to get huge.

Each day I worked out for two hours in the gym. Instead of studying for class I poured over countless topics on bodybuilding.com and took breaks by playing World of Warcraft.

Summer of 2006 sitting around 175 pounds.
Summer of 2006 sitting around 175 pounds.

In the summer of 2006 when the first year of school ended I had progressed from a unremarkable 155lbs to a respectable 175lbs. My strength in the gym increased tremendously- my bench press rose to 255 from a max of 205. I even developed stretch marks on my chest and biceps because of their rapid growth!

The most exciting change however had nothing to do with my body. It was in how people perceived me.

I sensed a palpable change in my relationship to those around me. I was taken more seriously because I had proven that I could accomplish something difficult. I wasn’t just a shy Asian kid anymore. I was a weight lifter. I was a bodybuilder. I was someone who deserved respect.

I was able to show on the outside what I had always felt on the inside. That I was destined for more than mediocrity. That I was someone who could accomplish great things in life.

In 2007-2008 I bulked to 220lbs and got FAT!
In 2007-2008 I bulked to 220lbs and got FAT!

Unfulfilled Expectations

6'1", 187lbs, 6% bodyfat
August 2008, 6’1″, 187lbs, 6% bodyfat

In the fall of 2008 I reached a physique milestone of six percent bodyfat at 187 pounds. I have never looked as good before or since. Accomplishing a goal I’d held since childhood was an amazing feeling, but the euphoria didn’t last. Discontent grew inside me as 2009 began. The process took many weeks, but finally I accepted the reality that having a great body didn’t bring any lasting happiness or joy.

 

My transformation from winter 2007 to the fall of 2008
Transformation from winter 2007 to the fall of 2008

That realization was a precursor to three months of depression. Being big had been my beacon of hope in my otherwise unremarkable life. Every aspiration I held was centered around the idea that once I was big I would be confident, respected, and happy. But to my dismay I learned that a good body by itself brought none of these things. If anything they heightened my feelings of insecurity because now I was out of excuses for why I didn’t have the life I wanted.

In the depths of depression I learned that our inner selves are distinctly separate from our physical bodies. I learned that our inner selves require work and attention to grow and develop just as our physical bodies require the same care. In those months I voraciously read self-development books by Napoleon Hill, Anthony Robbins, Jack Canfield, and Robin Sharma. As I learned from these masters who had mastered themselves a new vision crystallized.

The Total Human

Mind, body, soul.
Mind, body, soul.

I strive today to develop myself mind, body, and soul.

The journey is arduous. Every new attempted endeavor delivers multiple failures before success is achieved. Nothing ever turns out as expected. Life tests your mettle at every turn in this human Odyssey.

Is it worth the cost? Absolutely. Humans are built to face challenges. Our souls crave growth. Comfort and security cause stagnation of the mind and spirit. We are never truly alive until we push at the edges of our self imposed limits.

I can say with complete honesty that today I am happy. There is not a shred of discontent within me. I still have many goals to accomplish but I no longer look to future events for fulfillment. I am fulfilled in the present. I am secure in the knowledge that no matter what happens in life this harmony of mind, body, and spirit can be maintained.

My Message for You

Deep inside you there is a burning desire for greatness. Maybe you don’t want to be the next Mr. Olympia or president of the United States, but there is something great that you’ve always wanted to accomplish. Maybe you’ve dreamed of traveling the world, writing a book, or becoming an artist. Maybe you want to own your own restaurant. Maybe your dream is to be a rock-star but you became an accountant because that was the safe path.

Fear. Fear of failure, fear of disappointment, fear of the unknown. Fear is what keeps us bound, gagged, and immobile. But let me ask you this: how fulfilled are you after decades of living a “safe” and “conventional” life? You already know where this path leads. Be fearless. Take risks. He who dares, wins.

I for one would rather die young in the pursuit of my dreams than die old, comfortable, and unfulfilled. Will you choose the safe path of a slow death, or risk it all for your heart’s desire?

Filed Under: Featured, Fitness, Health

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