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How useful is magic find in Diablo 3? | Is it even worth wearing?

This is a question that’s been bugging me for a long time. It SEEMED like there was an effect when I wore magic find… but I could never definitively tell one way or the other if it was helping.

So, being the nerdy accounting major that I am, I kept detailed statistics and now we have a definitive answer!

Here’s an infographic I made that  illustrates the benefits of Magic Find, and then I’ll write up a bit extra for those who want more details.

Key observations

With 69% magic find barrels, corpses, chests, and trash mobs dropped noticeably more blue(and the occasional yellow) item.

Bosses(Warden and Butcher) both dropped higher iLevel blues and yellows. Keep in mind I had 5 stacks of the nephalem valor buff when killing Warden and Butcher so my actual magic find was sitting at 75% and 144% respectively. At 144% the yellows and blues dropped by the two bosses had a much higher chance of being 59+ than with 75% magic find.

At 0% magic find with five stacks of the nephalem valor buff I would notice about a 50/50 split in elite packs(yellow and blue names) dropping rare(yellow) loot. At 69% magic find with five stacks of nephalem valor I noticed it was roughly 75% of elite packs killed would drop at least one rare, sometimes multiple rares.

Finding good items

At 69% base magic find, over 10 runs I found that each run netted 1.7 “good” items for the auction house. At 0% base magic find, over 10 runs, each run netted 1.5 “good” items for the AH.

I define a good item as anything I think has a good chance of selling. There’s a lot of items now you find in Act 1 that just won’t sell, not even if you put them for less than 5k on the auction house, and that’s just not worth the slots in my opinion especially when you consider those same ten slots could be used for items that sell between 200k-1mil gold.

Most of the items included in this “1.7 per run” would sell between 50k and 300k on the auction house.

So extrapolating this information 69% increased magic find increases your chance to find a good item by .2 per run. Double your base magic find to 138% and you’ll increase your chance to find good items by .4 over 0% magic find. Over 100 runs that equals out to be 40 more items to sell on the Auction House, and if we assume each item sells for 200,000 that’s an extra 8,000,000 gold in revenue from your increased magic find.

Conclusion

Magic find is great… IF you’re not sacrificing so much DPS/damage mitigation that it dramatically slows down the speed of your runs. There’s a break even point(which I didn’t calculate because jesus christ that would be complicated) where magic find actually costs you loot as you’re running through a dungeon so much slower.

Let me know if you found this infographic useful in the comments, if so I’ll keep collecting data on different aspects of D3 and post them up.

You can find my Diablo 3 monk builds and guides here. Check out all the guild wars professions here. 

  • Wayo

    Very nice!! Keep up the good work!

  • The Healthy Gamer

    Thanks Wayo :D

  • Intercold

    This is awesome! You should post this to r/diablo on Reddit, I’m sure you would get a much larger response. I’d also be interested to know if MF switching actually works (swapping out for MF gear when a boss is low health) as this is something I employ frequently. I *feel* like it does, but I have no hard data.

  • The Healthy Gamer

    That’s a great idea Intercold! Will DEF have to make that in the future.

  • grawrz!

    thanks for gathering all that info :) a few questions though..

    i’m guessing with all of those crafting mats, you salvaged all the unwanted stuff.. is the gold you got purely from picking up the stuff on the ground?

    hmm.. 28k-32k seems feasible in inferno mode

  • Carlos

    your research is great, n definitely an excellent evidence to proof mf items are worthly to put on.
    however, i just have had a question about weapon, which I curious the most, after I watch your great demo video which explore how to built a framing monk at inferno difficulty, I am also at 60, I can’t make my monk working at 14k dps, is that your weapon got over 1k dps? Cheer, Carlos

  • faith_grins

    Small sample size. Inconclusive. Of particular scrutiny is the suggestion that magic find “increases the ilvl of your drops.” You seem to be drawing that conclusion based on the rares found on those runs, even though you have less than 100 rares in total from your not-MF runs. Looking down a mere three inches to the next chart, where the sample size is about twice as large, the ratios appear more similar between the control set and the experimental set. So you seem to be implying that MF acts differently on magic-quality drops than it does on rare-quality drops, which I find hard to believe. (Yes, I know there’s Nephalem’s Valor to contend with which, among other things, yields two “guaranteed” rares per run. But that should only further my point about why the small sample size here matters – 20 of those rares had nothing to do with your MF%.)

    It’s still an interesting test, and I appreciate the time you took to collect and organize the data.

  • http://mikeharris71.blogspot.com Mike Harris

    Great work, thanks for all the info. One thing people don’t realize about gamers, is that in order to be really good at end game stuff, you also need to be really smart :)

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  • Jonemand

    I thought elite packs were supposed to drop at least 1 rare with 5 stacks of NV? How on earth did you only get 75%?

    • The Healthy Gamer

      Made this before they implemented that change.