Theory behind the build
Well IAS(increase attack speed) got a massive nerf. So I went looking for the next SCALEABLE stat. Scaleable stats are those that increase by percentage. A prime example of non-scaling is mantra of healing. It gives you a flat heal per second and does not improve as your gear improves, making it fairly useless later in the game. Crit hit on the other hand is an incredible scaling skill that improves as your overall DPS improves. So we’re trying to stack as much crit as possible and as much crit damage as possible to take advantage of their scaleability.
Link over to the build: http://us.battle.net/d3/en/calculator/monk#aiYgXh!dXU!accYbc
Fists of Thunder with the Thunderclap Rune
The proc on the third hit of FoT does an AOE hit to every enemy within 6 yards. I’m not positive but I believe this proc can trigger your life on hit skill. Playing through Act 3 I had no difficulty staying at 100% health in big packs. This proc also can crit, which can generate just a massive amount of crit hit tornadoes. Also the teleport is really nice to chase down runners and keep yourself from getting surrounded.
Sweeping wind with Cyclone Rune
Most under-rated skill in the game IMO. With a 30%+ crit chance you’ll consistently spawn 8+ tornadoes with large packs of enemies. Each tornado then does 20% weapon DPS. So if you have 8 tornadoes out, your tornadoes are effectively doing 160% DPS to enemies around you. And they have a really large range as well. Plus its just really cool to see them all. Also I’m not sure if the tornadoes crits generates more tornadoes, but it kind of seems like they do, because as soon as you start critting they seem to really multiply.
You have your standard fare. Blinding flash is good to start a fight off with, the DPS boost is pretty huge and it helps to interrupt mobs so you’re not getting pounded by 15 things at once. The 3 second 30% buff is enough for you to kill most packs before they can even recover from the blind.
I like serenity with the 4 sec invul now, it just lets you stay in and fight with tougher elite packs. Since your DPS is so high a few rounds of 4 sec invul hitting is enough to kill most elites, so this is a great tactic for fighting tough packs. Just run away and wait for the timer, go in for 4 seconds, repeat.
Breath of heaven with the 15% damage increase buff, can’t beat it, love it.
Mantra of Evasion with the backlash rune really does some great DPS again. Also a great skill to spam and dump spirit with.
Dual wielding is great, it gives you a passive 15% increase to attack speed and then also the 15% extra dodge works really well. Passives aren’t too important, just tailor them to your weapon choices and build.